1) RESEARCH & INSIGHTS
Build a repository of global research and insights outlining the best practices and ‘state of research’ relating to the development of creative skills today. Summarize key learnings and practical application to make them accessible and relevant for policy makers and practitioners.
2) ADVOCACY
Build initiatives to generate research and collate evidence to influence and persuade policy makers, educators, and parents of the importance of developing creative skills across all systems of education.
For example, by curating ways to assess and measure the impact of the development of creative skills for educators – build evidence that documents the impact that creativity has on communities and learning outcomes.
3) ACCESSIBILITY
Develop programs and/or platforms to ensure existing and new research is made accessible to educators, policymakers, and not-for-profit leaders.
4) UPSKILLING and ENABLING
Deliver events or learning programs to ‘upskill’ key stakeholders and build creativity ambassadors who are change-makers in their communities.
For example :
a. Sharing how creativity improves the learning process
b. Curating a set of tools and ‘how to’s’ to be incorporated into the development of programs
c. Developing practical tips to accelerate the impact of program leaders and implementors
d. Building a suite of small acts or ‘nudges’ to inspire others to be creative
5) COLLABORATIONS
Collaborate with thought leaders in education, arts, culture, government, and research to meet the objectives of the C-CoP and ensure buy-in from a wide range of actors working in the creativity space.